About Me
Hi, my name is Sophie! I'm a Computer Science Games student at USC specializing in technical game production. I am currently working as Technical Producer for Mr. Bladder Has To Go, where I help bridge the gap between technical and creative disciplines. I'm currently seeking Summer 2027 internships in Production!
When I'm not managing sprints, I obsess over strategy games, roguelikes and RPGs. You'll usually find me analyzing trainer AIs in Pokémon challenge runs, optimizing high-scoring decks in Balatro, or exploring the charming worlds of indie RPGs. Outside of games, I love food, traveling, and all things cute. When I’m away from my keyboard, I’m usually hunting down a new local dim sum spot or procuring another Chiikawa blind box.
Skills
Software, Languages & Tools
Qualifications
Education
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Bachelors of Science in Computer Science Games
- Expected Graduation Date: December 2027
- Relevant Coursework: Game Design Workshop, Video Game Programming, Advanced Gameplay Programming, Interactive Systems Design, Algorithms and Theory of Computing
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Minor in Video Game Production (In Progress)
- Relevant Coursework: Video Game Production, Producing Interactive Projects, Business and Management of Games, Video Game QA Management
Development Practices
- Agile/Scrum Frameworks
- Waterfall Methodology
- Kanban Workflows
- Unit Testing & QA Management
Certifications
- Six Sigma White Belt Certification
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In Progress
- Google Data Analytics Certificate
- Certified Scrum Master
Featured Projects
Mr Bladder Has To Go
A balancing game where you play as the titular character Mr. Bladder as you try your best not to spill your pee. Navigate the vibrant world of Organtopia, interact with a unique cast of characters, and solve the mystery of the sabotaged toilets.
View Project →
The Anime Circle
A visual novel management sim where you play as the president of a dying anime club and must restore the club to what it once was.
View Project →